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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 12-30-06 03:34 PM EDT (US)     676 / 929  
I'd say no home cities. However, "special commands" could work. I used such a feature in my "Age of the Aegean" game design. Some of you might remember them.
posted 12-30-06 11:01 PM EDT (US)     677 / 929  
I have written down the Scythian army, techs and bonuses. All I need are villager names, which really shouldn't be too hard. Expect an update soon.

Mythos: how about 'politicians' or age-ups in that particular vein? We could use historical figures that are otherwise not included in the game.


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.

[This message has been edited by Dieneces (edited 12-30-2006 @ 11:02 PM).]

posted 12-31-06 06:54 AM EDT (US)     678 / 929  
politicians is good, but unique historical figures would clash with our heroes.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 01-01-07 07:25 PM EDT (US)     679 / 929  
I just thought of something. Will this game have a revolution feature?

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 01-02-07 04:28 AM EDT (US)     680 / 929  
Either you're making fun of me for suggesting to make this game more like AOE3, or you're smoking something serious.

The 'politicians' don't have to be politicians exactly... take note of the minor gods in AOM and advisors in Rise and Fall. It's just something similar to that. Age of the Aegean had some good ideas.


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.

[This message has been edited by Dieneces (edited 01-02-2007 @ 04:30 AM).]

posted 01-03-07 01:34 PM EDT (US)     681 / 929  
Nobody noticed I was banned...

Come on, people, are we letting this die?


Long live early music.
posted 01-04-07 03:11 PM EDT (US)     682 / 929  
I'll post the Scythians up fairly soon. Just tweaking them.

"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 01-04-07 04:04 PM EDT (US)     683 / 929  
Let's see 'em then.

Meanwhile, what do you think about my assyrian concepts?

[JPEG, (274.23 KB)]

It was the first time I did such a thing, so... yeah, it's a bit lame. :P


Long live early music.

[This message has been edited by GatoFedorento (edited 01-04-2007 @ 04:07 PM).]

posted 01-06-07 04:10 PM EDT (US)     684 / 929  
posted 01-07-07 01:28 AM EDT (US)     685 / 929  
Those pics are great, Gato. I've been mkaing unit icons for the Greek units. Mostly just quick sketches and then some rough photoshopping. They're not that high quality but they get the job done - they're just for fun anyway! I'll post some once I've finished more. I'm working on the heroes first - Epaminondas is a freaky guy, lol.

Anyway, here are the Scythians! Ethnic names are REALLY sparse as Herodotus only left several Scythian words, and none of them really work for units. So they've been used sparingly. The ethnic words used are Greek/Mespotamian.

Scythians

Unique Bonus 1: Scalping
-Units gain slightly more hitpoints for each unit they additional kill
Unique Bonus 2: Heavy cavalry deal bonus damage to siege units
Unique Bonus 3: All ranged units +15% armour

Tech 1: Cult of Papaios
-Scalping bonus increases by double.
Tech 2: Celebration Fire
-Villager attack increases greatly, and villagers now use bow to attack enemies.
Tech 3: Southern Migration
-Buildings build significantly faster.

Villager Citizen/Peasant – Tribesman
Villager Merchant - Nomad

Infantry Militia – Clubman > Pata Runner > Phrygian Bipenne
Ranged Slinger - Agrianos
Ranged Bowman – Recurved Bowman > Patrol Bowman > Guard oior

Cavalry Scout – Horseman
Cavalry Spearman – Lancer > Heavy Lancer > Noble Lancer
Cavalry Swordsman – Sagaris Rider > Bronze Rider > King’s Guard
Cavalry Archer – Steppe Rider > Golden Archer > Elite Loyalist
Healer Priest/Spy/Diplomatic/Assassin – Enaree

Siege Ram - Gryphonhead
Ship Fishing – Caspian Fisherman
Ship Trading – Ionian Trader
Ship Light -> War Raft > Ship Medium > Triere

Unique Military Unit 1 – Asapatish (Ranged horseman with fast ROF)
Unique Military Unit 2 – Plunderer (Heavy cavalry good against buildings)

Hero 1 – Atai (Heavy cavalry wielding an axe – in his lifetime all units do more damage to light infantry)
Hero 2 – Satyrus (Light cavalry that throws javelins, has big melee armour – all cavalry in Satyrus’ LOS deal huge trample damage automatically)


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 01-07-07 04:59 AM EDT (US)     686 / 929  
Thank you Mythos and Dieneces... But they are just rough sketches, I can do better heh?

Great job, Dieneces, I'm sure you did a lot of research. I didn't know they had no infantry at all... They are similar to the Huns (not strangely).

Where are their buildings, though?...


Long live early music.
posted 01-07-07 03:18 PM EDT (US)     687 / 929  
How about the Angles (English) and the Saxons to compliment (well, fight with) the Celtic Britons (Welsh)
posted 01-08-07 02:38 AM EDT (US)     688 / 929  
WOOT WOOT; problem solved. I can post again. It was stupid Nortons 2006 firewall, which changed it's settings with out notifying me!!! Yay!!!

Wartyx, the Angles and Saxons are not in our timespan, I'm afraid, arriving in Britain during the 5th century AD.

The Gauls
by Brocktree and egel

Gauls: A hardy Celtic civilization on the Mainland. Is very cunning, but alas, that is their downfall.

Bonus 1 - +10% bonus to all food gathering.
Bonus 2 - Archers are 10% more expensive but have 20% more hp and attack.
Bonus 3 - +10% attack and speed, -20% armour for all infantry.

Villager Citizen/Peasant: Uiro
Villager Slave: Vasso
Villager Merchant: Epos Carb

Infantry Militia: Clubman (Age 1) -> Axeman (Age 2) -> Bagaudas (Age 3)
Infantry Spearman: Shleiyder (Age 2) -> Elite Shleiyder (Age 4)
Infantry Swordsman: Gaesati (Age 3) -> Heavy Gaesati (Age 4) -> Carnute Gaesati

Ranged Slinger: Slinger (Age 1) -> Helvetic Huntsman
Ranged Skirmisher: Javelineer (Age 2) -> Heavy Javelineer (Age 3) -> Cingeto (Age 40

Cavalry Scout: Narbonian (Age 2)
Cavalry Spearman: Turma (Age 3) -> Heavy Turma (Age 4) -> Camulos (Age 4)
Cavalry Archer: Cadariou (Age 3) -> Aedui Cadariou (Age 4)

Healer Priest: Druid
Spy/Assassin/Diplomatic Unit: Blademaster

Siege Bolt Thrower: Ballistae
Siege Ram: Issarno Gobbo

Ship Fishing: Curragh
Ship Trading: Sailor
Ship Light -> Ship Medium: War Canoe -> War boat
Ship Siege(rare "super" ship): Drekkar

Unique Civilian Unit: Rix (Age 3) *All units in LOS get extra armour.

Unique Military Unit 1: Cauaros (Age 3) -> Elite Cauaros (Age 4) *Fast, high-attack infantry with a sword, but little or no armor.
Unique Military Unit 2: Eporeto (Age 4) *Heavy charioteer, able to toggle trident and bow.

Hero 1: Vercingetorix *Hero of Gergovia with a sword, can mount his steed when the occasion calls.
Hero 2: Dumnorix *Leader of the Aedui, can toggle axe and bow.

Town Center: Tu’na Center
Government Building: House of Learning
Market
House: Tigern
Temple: Nemeton
Storehouse: Storage Hut
Mining Camp
Granary
Farmland: Magu
Livestock Pen: Pigsty
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Smith: Nomad Smithy
Barracks: Cing Tent
Archery Range: Luct Archery Range
Stable
Siege Workshop: Ayos Works
Naval Yard: Shipyard
Citadel: Dunum
Academy: Bardos House

Wonder: Tower of Gergovia

Unique Building Economic/Civic: House of Healing *All units in LOS are healed.
Unique Building Military: Guardhouse *Mercenaries are trained here.

Unique Tech 1 - Pagi (Age 3): All infantry (ranged and melee) gain health and attack bonuses when in groups larger than 15.
Unique Tech 2 - Long Term Cheese Storage (Age 3): Grants a very slow food trickle to the player.
Unique Tech 3 - Gallic Provincial Delicacies (Age 2): Market resource exchange improved, trade boat and cart capacity +10%.
Unique Tech 4 - Gallia Togata (Age 4): Allows one Cing Tent (if you have more than one, you get to choose which one), and only one to train Principes (limit of 20), complete with Roman statistics, but if that Cing Tent is destroyed, you lose the ability to train Principes for the rest of the game.

Note: I only did the Unique Techs and Bonuses, the rest was Brocktree (because I got to overhaul the Britons), but my original structure for their units and buildings was quite similar to his anyway.


Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D

[This message has been edited by egel (edited 01-08-2007 @ 03:21 PM).]

posted 01-08-07 07:17 PM EDT (US)     689 / 929  

Quote:

Great job, Dieneces, I'm sure you did a lot of research. I didn't know they had no infantry at all... They are similar to the Huns (not strangely).

Where are their buildings, though?...

Like I said, any ethnic names will be really hard for buildings, but I'll give it a shot.

As for the infantry, seems that most military owned horses and bows, that was the centre of their strength. Most heavy infantry would just be dismounted soldiers or mercenaries. Though I might add a swordsman to the loop, as they had some impressive swords (mostly used by cavalry, though).


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 01-09-07 08:56 AM EDT (US)     690 / 929  
No need to add swordsmen, in my opinion. Having no infantry makes the Scythians more unique...That's what we want, I think

Long live early music.
posted 01-09-07 10:12 AM EDT (US)     691 / 929  
Scythians and Gauls added.

[This message has been edited by Mythos_Ruler (edited 01-09-2007 @ 10:48 AM).]

posted 01-09-07 11:26 AM EDT (US)     692 / 929  
Mythos, I've already told you that Sumerians are in page 23... If you'd like to add them...

Long live early music.
posted 01-09-07 08:21 PM EDT (US)     693 / 929  

Quote:

Sumerians are in page 23

Well, you'll have to clarify on pages, as everyone had different setting for the amount of posts to a page. For me right now, we're on page 23.


Cosmopolitan? Check.
posted 01-10-07 12:54 PM EDT (US)     694 / 929  
Damn! And now? :S

Long live early music.
posted 01-11-07 02:36 AM EDT (US)     695 / 929  
Cheers Mythos. As it happens the Sarmatians are looking cav only at the moment, so there could be two civs like that lol.
This is pg 70 if you can view all pages (there's a setting somewhere). It is not on the actual pg 23; I checked.

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D

[This message has been edited by egel (edited 01-11-2007 @ 02:37 AM).]

posted 01-11-07 12:24 PM EDT (US)     696 / 929  
My current page is 28. And the Sumerians are in page 23 for me...

Long live early music.
posted 01-11-07 11:42 PM EDT (US)     697 / 929  
The obvious solution is to post a link for Mythos, Gato.
[ur l =http://###]type link text here[/ url](Without spaces obviously.)

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D

[This message has been edited by egel (edited 01-11-2007 @ 11:42 PM).]

posted 01-12-07 09:57 AM EDT (US)     698 / 929  
posted 01-13-07 08:57 AM EDT (US)     699 / 929  
Something like this

Long live early music.

[This message has been edited by GatoFedorento (edited 01-13-2007 @ 08:58 AM).]

posted 01-18-07 00:37 AM EDT (US)     700 / 929  
So, Mythos - where are those Samnites?

"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
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