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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 07-17-06 02:58 PM EDT (US)     76 / 929  
There is no page 5.

Quoted from mythos:

I took away the Liburna because each civ has a max of 3 UUs; one civilian UU and two military UUs. Besides, it made sense as the Light Warship. No need to give them TWO light warships.


Quoted from egel:

Yeah, good point. Forgot about the no. of UU's. I'll change it :P

Now that I think about it, you could justify giving them 2 light warships as long as the Liburna had something special about that made it different (not just its looks). But still, the number of UUs still applies.

Quote:

Unique Building Economic – Iskirtan (earth mine)
Similar to a Gold Mine, but produces Stone instead.

What do you mean it's similar to a Gold Mine? Build this building and then you can harvest it like stone?

[This message has been edited by Mythos_Ruler (edited 07-17-2006 @ 03:19 PM).]

posted 07-17-06 04:09 PM EDT (US)     77 / 929  
I would suggest not limiting the numbers of UUs. While it makes the game harder to balance it also makes it more interesting.

Denny Crane
posted 07-17-06 04:39 PM EDT (US)     78 / 929  
One of the reasons to limit UUs is because of balance, you're right. With 30+ civs (including both xpacks) it'll be hard enough to balance as it is. But really if you look at it, with a merc system, there will already be maybe a dozen or two dozen additional unique units available to train in the game. Couple that with the fact that each civ has 1-3 Unique Buildings, 3 Unique Civ Bonuses, ethnic unit names, and a semi-unique tech tree, I am confident each civ would play uniquely enough without requiring additional UUs.

[This message has been edited by Mythos_Ruler (edited 07-17-2006 @ 04:40 PM).]

posted 07-17-06 06:39 PM EDT (US)     79 / 929  
I'm having quite a bit of trouble on the buildings for Carthage, but the Hebrews should be easier, and the Yamato are coming along great.

Cosmopolitan? Check.
posted 07-18-06 04:33 AM EDT (US)     80 / 929  
Mythos_Ruler, I must have miunderstood your intent about the Gold Mine. Anyways, the Stone Mine structure can be garrisoned with villagers to produce a steady supply of stone.

Yamato, I can help you with the Hebrew buildings if u want.
I can also help with the Carthaginian structures (I know someone with a program that translates Hebrew to Aramic).


(\__/)
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(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
posted 07-18-06 04:26 PM EDT (US)     81 / 929  

Quote:

Mining Camp (generates gold like AOE3's Plantation)

Yeah, basically in the game finding a gold mine to gather will be more special than in previous Age games. Gold mines should be very profitable and fought over by players. The Mining Camp (like the AOE3 plantation) is there to pick up the slack. Basically build one anywhere in your base and you can "garrison" villager units to it to gather gold. Your Stone Mine sounds good too - making it another way to get stone if your stone mines are raided or stolen by other players. it's still different than the Dacian Shaft Mine in that the Shaft Mine just doubles the worth of any gold or stone mine within its LOS. No garrisoning there.

Another thing about the Kushites:

Quote:

Unique Building Military – Morinoog (wild pen)
Traps nearby animals, taming them, and giving the player control over them.

Is this automatic? Like every gaia animal that wanders near automatically is "tamed"?

Quote:

Yamato, I can help you with the Hebrew buildings if u want.
I can also help with the Carthaginian structures (I know someone with a program that translates Hebrew to Aramic).

Although I know how to speak or write neither language, that sounds pretty cool. Sometimes I translate my documents to different languages just for the hell of it using babelfish or whatever translator I find online.

[This message has been edited by Mythos_Ruler (edited 07-18-2006 @ 04:44 PM).]

posted 07-18-06 05:18 PM EDT (US)     82 / 929  
Thanks, I would need help on almost all of the Carthaginian buildings, and we no almost no Punic, and only some military buildings for the Hebrews.

Cosmopolitan? Check.
posted 07-18-06 07:00 PM EDT (US)     83 / 929  
posted 07-18-06 08:46 PM EDT (US)     84 / 929  
Here's the Yamato.

Yamato

Bonuses
-Fishing ships gather much faster
-Infantry train 15% faster
-Caavlry have 10% more HP

Units

Villager Citizen/Peasant- Nomin (Age 1)
Villager Colonist- Kudara (Age 2)
Villager Merchant- Chτnin (Age 3)

Infantry Militia- Clubman (Age 1) > Axeman (Age 2) > Heishi (Age 3)
Infantry Spearman- Yari (Age 2) > Sankaku Yari (Age 3) > Fukuro Yari (Age 4)
Infantry Swordsman- Chokuto (Age 2) > Tachi (Age 3) > Daito (Age 4)

Ranged Skirmisher- Fukiya (Age 2)
Ranged Bowman- Shateki (Age 2) > Hankyu Shateki (Age 3) > Daikyu Shateki (Age 4)

Cavalry Scout- Ainu Masakari (Age 2)
Cavalry Spearman- Sakamori (Age 2) > Nagimaki Sakamori (Age 3)
Cavalry Swordsman- Ainu Emush (Age 3) > Uji Bajo (Age 3)
Cavalry Skirmisher- Katana Emishi (Age 3)
Cavalry Archer- Uma-Yumi (Age 2) > Uji Uma-Yumi (Age 3) > Yabusame Uma-Yumi (Age 4)

Healer Priest- Zen Bhikkhu (Age 2)
Spy/Assassin/Diplomatic Unit- Shinobi (Age 3)

Siege Bolt Thrower- O-yumi (Age 3) > Tscheu (Age 4)
Siege Ram- Otsuchi (Age 3)

Ship Fishing- Usho (Age 2)
Ship Light- Yamato Junk (Age 3) > Ship Medium- Wokou Junk (Age 4)
Ship Siege- O-yumi Junk (Age 3) > Tscheu Junk (Age 4)

Unique Military Unit 1- Samurai: Heavy cavalry, very powerful, expensive (Age 4)
Unique Military Unit 2- Ono Bushi: Heavy infantry using two-handed battle axe good against cavalry and buildings (Age 3)

Hero 1- Yamatotakeru: Ninja stats are boosted by 50%, Swordsmen are faster and get more HP is his LOS (Age 4)
Hero 2- Jinmu Tennτ: Shateki gain 20% range (Age 3)
Hero 3- Prince Shotoku: Nomin gather faster in his LOS, and Sakamori have more HP in his LOS (Age 3)

Buildings

Wonder: Nintoku Burial mound- decreases cost of ranged units

Unique Building Economic: Kofun- Heals ally units in a large radius (Age 2)

Unique Technologies
Unique Tech 1: Sōjutsu- Gives spearmen more HP and attack (Age 2)
Unique Tech 2: Nintoku Emperor- Kudara gather faster (Age 3)
Unique Tech 3: Kyudo- Archer attack improved (Age 4)

Disadvantages
-Weak siege
-Weak navy
-Villagers have less HP and are more vulnerable


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 07-21-2006 @ 09:27 AM).]

posted 07-19-06 00:31 AM EDT (US)     85 / 929  

Quote:

Bonuses
-Fishing ships gather much faster
-Combination of strong units and easily massed units
-Strong UUs

Overall, I like the civ profile. But you need to be more specific about the civ bonuses. Strong UUs arent a civ bonus, because UUs are by definition strong. What you list there is more like an "advantage." Why are some units easily massed? Do all infantry cost -15% or do they train 20% faster or something like that?

[This message has been edited by Mythos_Ruler (edited 07-19-2006 @ 00:35 AM).]

posted 07-19-06 08:46 AM EDT (US)     86 / 929  

Quote:


Unique Building Military – Morinoog (wild pen)
Traps nearby animals, taming them, and giving the player control over them.

Is this automatic? Like every gaia animal that wanders near automatically is "tamed"?

Yeah. Nautral animals (not necisarily livestock, of course) wander around into this building's range. Unless distracted, they will walk straight-up onto the building and grant ownership over themselves to the building's owner.



(\__/)
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(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!

[This message has been edited by Empror (edited 07-19-2006 @ 08:48 AM).]

posted 07-19-06 02:34 PM EDT (US)     87 / 929  
posted 07-19-06 07:33 PM EDT (US)     88 / 929  
My Indians are coming along pretty good.

׺°˜`°º×ALL HAIL THE UNCLELAND!׺°˜`°º×[/ind]\

[ind]Help to reveal the Dumbo Conspiracy to the World!

posted 07-19-06 07:44 PM EDT (US)     89 / 929  
posted 07-20-06 00:37 AM EDT (US)     90 / 929  
My apologies for not being online/posting. I suffered a return to school this week, only to be lumped with an immense History research assignment, which is now finished. Now I can get back to work on the Celts.

Quote:

Hey, you guys are hardly ever on MSN Messenger! lol

See above!.

Note: Liburna edited, as agreed with Mythos via MSN.
Note:Scipio Africanus edited " ".

Everything is looking real good, guys. Keep it up!

Perhaps a new thread should be started at some stage to post completed civs on, and NOTHING else.


Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D

[This message has been edited by egel (edited 07-20-2006 @ 07:21 PM).]

posted 07-20-06 01:21 AM EDT (US)     91 / 929  
Here's what I was thinking. Once the whole game design is finished, I'd post everything in one night in one thread. Gameplay in the original post, then do subsequent posts with each civ design. It'd end up being one large Design Document.
posted 07-20-06 03:40 AM EDT (US)     92 / 929  
Syracusans
-By Empror


Bonuses:

  • Mycenean Colony
    +33% cargo space for transport ships.

  • Fortified Ortygia
    +33% armor and attack strength for Town Center and Citadel.

  • Dionysus the Elder
    -20% cost and build time for Stone Wall, Stone Wall Tower, and Stone Wall Gate.




    Units:

    Villager Peasent – Demoikos (age 1)
    Villager Slave – Killichiroi (age 2)
    Villager Colonist – Epoikos (age 2)
    Villager Merchant – Emporos (age 2)

    Infantry Militia – Clubman (age 1) |>> Maceman (age 2) |>> Macheroi (age 3) |>> Toxoroi (age 4)
    Infantry Spearman – Spearman (age 2) |>> Ekdromoi (age 3) |>> Hoplite (age 4)
    Infantry Swordsman – Polemoi (age 3) |>> Neandros (age 4)

    Ranged Skirmisher – Bellantoi (age 3) |>> Bellantis (age 4)
    Ranged Bowman – Doxares (age 3) |>> Archo Doxares (age 4)

    Cavalry Scout – Hippikos (age 2)
    Cavalry Spearman – Prodromos (age 3) |>> Hypotis (age 4)
    Cavalry Skirmisher – Epidromeas (age 3)

    Healer Priest - Magus (age 3)
    Spy/Assasin/Diplomat – Gamaroi (age 3)

    Siege Stone Thrower – Catapult (age 4)
    Siege Bolt Thrower – Scorpion (age 3) |>> Ballista (age 4)
    Siege Ram – Ram (age 2) |>> Kriari (age 3) Sideros Kriari (age 4)

    Ship Fishing – Kataeium (age 1)
    Ship Trading – Nautilus (age 1)
    Ship Light – Bireme (age 2) |>> Trireme (age 3) |>> Quinquereme (age 4)

    Unique Civilian – Elymoi (age 1)
    A quick-trained, cheap civilian scout unit, good for early game scouting.

    Unique Military – Quadriga (age 3)
    Heavy war chariot. Can easily trample enemies or shoot them with arrows.

  • Hero 1 – Archias
    Ship-hero. Can fight enemies with devastating damage, and enhance nearby ships.
  • Hero 2 – Phyrrhus of Epirus
    Strong cavalry hero. Has no specials but is an effective warrior.
  • Hero 3 – Archimedes
    All siege weapons, ships, and Gastraphetes in his LOS receive +20% armor and regenerate health.




    Buildings:

    Town Center – Aithoupoli
    Government Building – Palati
    Market – Agori
    House - Doma
    Temple – Ara
    Storehouse - Apothekf
    Mining Camp - Mettaleio
    Granary – Aletho
    Farmland - Agris
    Livestock Pen - Pena
    Outpost Tower – Fylakio
    Pallisade Wall – Xylo Teichos
    Pallisade Gate – Xylo Pyli
    Stone Wall - Petro Teichos
    Stone Wall Tower – Petro Pirgo
    Stone Gate - Petro Pyli
    Emissary – Presbeia
    Smith - Oplostasio
    Barracks - Stratonas
    Archery Range - Taxiera
    Stables - Hippinyum
    Siege Workshop – Ergastario
    Naval Yard - Limani
    Citadel - Frourio
    Academy – Academia

    Wonder – War Monument of Athena
    The War Monument of Athena (erected after an improbable Sicilian victory vs. Carthage), spawns an infantry or archery unit every 60 seconds.

    Unique Building Civic – Lighthouse
    Light, cheap tower with no attack capabilities but a good LOS.

    Unique Building Military – Claw of Archimedes
    Uber-super-duper-strong short-range coastal defense mechanism. Can easily sink any ship.




    Unique Techs:

  • Mediterrenean Route (age 2)
    +10% gold from trade.
  • Mirror Shield (age 3)
    +15% armor for infantry.
  • Archimedes Screw (age 3)
    +20% food gather rate from Farms.
  • Natural Law (age 3)
    +10% gold gather rate.




    Advantages
    - Strong economy.
    - Good defense.
    - Large selection of civilian units.
    - *ranged level 4 militia unit

    Disadvantages
    - Lousy, yet expensive heroes.
    - Weak navy.
    - Small selection of cavalry.



    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!

    [This message has been edited by Empror (edited 08-06-2006 @ 03:31 AM).]

  • posted 07-20-06 04:46 AM EDT (US)     93 / 929  
    Nice Syracusans, although I've already included the Gastraphetes as one of the Hellenes units, sorry.

    "You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
    - Dekhatkadons, Onondaga Iroquois chief.
    posted 07-20-06 06:28 AM EDT (US)     94 / 929  
    Shaiza.

    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 07-20-06 09:28 AM EDT (US)     95 / 929  
    Good job Empror.

    Cosmopolitan? Check.
    posted 07-20-06 09:42 AM EDT (US)     96 / 929  
    And I'm also using "democracy" as a Hellenic civ bonus. :I

    But I'm sure Syracuse would work fine without it.


    "You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
    - Dekhatkadons, Onondaga Iroquois chief.
    posted 07-20-06 10:37 AM EDT (US)     97 / 929  
    Man, I should start looking over the first pages of this thread...


    Anyways: what do I do now?


    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 07-20-06 03:53 PM EDT (US)     98 / 929  
    I'd give the Syracusans the Gastraphetes and the Hellenes something else. It was the Syracusans afterall who invented it. Also, why not Dionysius I or Gela as heroes? Just suggestions.

    Good article here: http://en.wikipedia.org/wiki/Syracuse_(Italy)#History

    I'd change "Mycenaean Colony" to "Corinthian Colony."

    [This message has been edited by Mythos_Ruler (edited 07-20-2006 @ 03:54 PM).]

    posted 07-21-06 00:17 AM EDT (US)     99 / 929  
    Mythos_Ruler, u've gotta stop re-suggesting my sources to me.

    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 07-21-06 01:07 AM EDT (US)     100 / 929  

    Quote:

    I'd give the Syracusans the Gastraphetes and the Hellenes something else

    Yeah, I must have looked over the Syracusans while making my civ plan. The Greeks can get another "bolt thrower". Also I was thinking of giving them some more new techs, since that a lot of these new civilizations seem to have quite a few.


    "You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
    - Dekhatkadons, Onondaga Iroquois chief.
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