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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 10-02-06 04:10 PM EDT (US)     451 / 929  
I agree. Maybe you should change the first one back to the stone age and make the second one the Neolithic age. And the huns are the ones with Attila.

P.s. Mythos, did you read the last message I wrote to you?


Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

[This message has been edited by Brocktree101 (edited 10-02-2006 @ 04:11 PM).]

posted 10-02-06 04:15 PM EDT (US)     452 / 929  
Neolithic Age translates to "New Stone" Age. Why have two stone ages?
posted 10-02-06 04:20 PM EDT (US)     453 / 929  
I guess then you should switch the Awakening age with Neolithic Age.

P.S. Mythos did you get my last message?


Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

[This message has been edited by Brocktree101 (edited 10-02-2006 @ 04:26 PM).]

posted 10-02-06 04:20 PM EDT (US)     454 / 929  
Well, it's up to you... But the Neolithic man had farms and palisade walls...

EDIT:
Jesus, the Huns are goddamn difficult! There is no information about their architecture... :\


Long live early music.

[This message has been edited by GatoFedorento (edited 10-02-2006 @ 04:41 PM).]

posted 10-02-06 05:47 PM EDT (US)     455 / 929  
I'd make their architecture super weak. No standard architecture technologies. You can even make them more unique still by making them an ALL cavalry civ (plus the Infantry Militia line).
posted 10-02-06 06:11 PM EDT (US)     456 / 929  
That's kinda Harsh. They'd all get floored by pikemen. Anyway, try a cross between psedu-Roman, Scythian and Mongolian.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

[This message has been edited by Brocktree101 (edited 10-02-2006 @ 06:12 PM).]

posted 10-02-06 06:12 PM EDT (US)     457 / 929  
The huns should not have buidings,historicaly they traveled in wagons;make a complete "nomadic" civ(only CAV,buildings are mobile wagons,pilage bonuses) would make their gameplay very interesting
posted 10-02-06 10:08 PM EDT (US)     458 / 929  
Brock - they wouldnt get floored by Pikemen, because the Huns would have Cavalry Archers.
posted 10-03-06 01:15 AM EDT (US)     459 / 929  
Of course, the Huns would be floored by my Wrrt chariot archers, especially after being powered up by the Maryannu tech and the HP bonus from the Wrrt runners...

Not to mention raiding, one of the Hun's strong points, would be hindered not only by the two "forts", but also by the abundance of no-weakness Retainers popping out from town centers left and right...

I might forseeth a balancing problem...

EDIT: Of course...you could always rush me early on...but then again...my Egyptians are a turtling civ...


Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth

[This message has been edited by Cassador_Chris (edited 10-03-2006 @ 01:21 AM).]

posted 10-03-06 01:45 AM EDT (US)     460 / 929  
What civ are you referring to Chris? btw, my Mykenes will absolutely mangle you ... Pylian Octaxismi + Heqetai + Lion Gate improvement PWNs sooo bad...
lol

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D
posted 10-03-06 04:14 AM EDT (US)     461 / 929  
Guys, I'm going away tramping for 2 days, and I don't know when I'll be able to post again. Just so you don' think I've run away and left you .

Ceres 629's strategy guides

Vive la mort, vive la guerre, vive le sacre mercenaire.

0 A.D
posted 10-03-06 08:43 AM EDT (US)     462 / 929  
So, do you suggest me to make Huns an all cav civilization?

Off-topic: Hey, Mythos, do you think wildfire games needs a building designer or summat? I'd like to help, but I can't do many things... Maybe you, as a dev member, can tell me if I may be recruited or not.


Long live early music.

[This message has been edited by GatoFedorento (edited 10-03-2006 @ 10:45 AM).]

posted 10-03-06 02:00 PM EDT (US)     463 / 929  
posted 10-04-06 04:16 PM EDT (US)     464 / 929  
Well, here they are... Not very easy to do this, so I'm looking forward to your suggestions.

THE HUNS

Bonus 1 :: Hunting and herding upgrades 20% cheaper and 25% more profitable, but Farms are 33% more expensive.
Bonus 2 :: All buildings cost reduced by 50%, but hitpoints reduced by 25%.
Bonus 3 :: Stables can be built in Age 1. All cavalry units are available one age earlier and their creation speed is reduced by 20%.


Units
Villager Slave :: Kole
Villager Colonist :: Yeni
Villager Trader :: Tycaret

Cavalry Scout :: Süvari Kesfet > Süvari Kasif
Cavalry Spearman :: Süvari Kama > Süvari Mizrak
Cavalry Swordsman :: Süvari Hancer > Süvari Kiliç
Cavalry Skirmisher :: Süvari Cyryt > Süvari Kargi
Cavalry Archer :: Süvari Yay > Süvari Tatar Yay

Healer Priest :: Baal Priest
Spy/Assassin/Diplomatic Unit :: Casus

Siege Stone Thrower :: Mancinik > Heavy Mancinik
Siege Ram :: El Ram > Teker Ram

Ship Fishing :: Tutmak Gemy
Ship Trading :: Tycaret Gemy

Unique Units
Unique Civilian Unit :: Militia Peasant
- A villager with greatly increased attack. Trained at Town Center.

Unique Military Unit 1 :: Raiding Süvari
- Powerful cavalry spearman, with high attack and speed. Has trample damage ability. Attack bonus versus buildings.

Unique Military Unit 2 :: General
- Cavalry unit who can give special orders to military units nearby (like “Fast march”) and have some special abilities (like “Sharpshooter”). Needs a long period of “recovery” after using each order/ability.

Heroes
Hero 1 :: Balamir
- Balamir, father of Attila, lead the Huns when they attacked the Goths. Receive a tribute of 100 gold from every player each 2 minutes he lives.

Hero 2 :: Attila
- Attila was the most feared leader of the Huns and destroyed many cities of the Roman Empire. All friendly units within LOS gain an attack bonus versus buildings, which allows a Hun army to quickly reduce powerful enemy buldings.


Buildings

Town Center :: Settlement Center
Government Building :: Military Meklis (does NOT train the Unique Civilian Unit)
Market ::
House ::
Temple :: Tapinak
Storehouse ::
Mining Camp ::
Granary ::
Farmland ::
Livestock Pen ::
Outpost Tower ::
Palisade Wall ::
Palisade Gate ::
Stone Wall ::
Stone Wall Tower ::
Stone Wall Gate ::
Emissary ::
Smith :: Demirci
Barracks
Archery Range ::
Stable ::
Siege Workshop ::
Naval Yard ::
Citadel :: Kale
Academy :: Sahasi

Wonder

Unique Buildings

Unique Techs
Atheistim and Terror :: All units are 33% more resistant to conversions. All Temple upgrades 50% cheaper.

Hun Bow :: Archers are 33% cheaper and all their attributes are increased by 25%.

Hit and Run Tactics :: Minimize the damage that enemy infantry units inflict on hunnic cavalry units.


Long live early music.
posted 10-04-06 04:18 PM EDT (US)     465 / 929  
I think that you should make Tarkan a unique unit instead of raiding whatever or as it's upgrade. Other than that... it was good.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-04-06 04:32 PM EDT (US)     466 / 929  
Egyptians.
And yes egel, my Egyptians probably would be smashed by your Myceneans, as they are particulary weak against infantry... Unless, of course, I bring out my King Menes, then train 10 uber Retainers to complement him, and watch them smash through your pitiful defenses with only 11 men! :P

Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth

[This message has been edited by Cassador_Chris (edited 10-04-2006 @ 04:46 PM).]

posted 10-05-06 02:28 AM EDT (US)     467 / 929  
posted 10-05-06 02:31 AM EDT (US)     468 / 929  
Now all we need are:


Phoenicians
Scythians
Sumerians
Numidians
Persians
Samnites
Palmyrans
Sarmations

Thats 8 / 36 civs.

posted 10-05-06 04:35 AM EDT (US)     469 / 929  
Thank you
About the Tarkan, I didn't find any references of a hunnic cavalry unit named Tarkan. Besides that, ES mixed up European Huns with Asian Huns (the latter were nomads, the former were not), so... But what do you guys think?

About the remaining civs, where's KingSteve3721? I've never seen him around (since I'm here)... Do you think he is still on the move?


Long live early music.

[This message has been edited by GatoFedorento (edited 10-05-2006 @ 04:37 AM).]

posted 10-05-06 03:53 PM EDT (US)     470 / 929  
well, the Scythians and Sarmatians were very, very simular..so it's going to be hard to come up with two completely different civs.
The Phoenicians are pretty much the same people as the Cathargians were, only without the African influence.
Numidians and Samnites are going to be really, really hard to do, since we have almost no info conscerning those civs, other than a sparse history and a little knowledge of their fighting tactics from the Romans.
The Palmyrans, Persians and Sumerians should be easy enough though.

Another year!-another deadly blow!
Another mighty Empire overthrown!
And we are left, or shall be left, alone.
-William Wordsworth
posted 10-05-06 04:06 PM EDT (US)     471 / 929  
Yeah, but they are already given to people... We need to know if people are working on them...

I am working with my Palmyrans. Hard work, though. I can't find much information about these guys.


Long live early music.
posted 10-05-06 04:38 PM EDT (US)     472 / 929  
Palmyrans would be similar to late-imperial Romans, with Legionnaires and such. But you can also give them a middle eastern flair with their special units, buildings, technologies, and bonuses.

Sarmations are like the Scythians, but more advanced - heavier cavalry. Less raiding. More influence from other cultures, like the Dacians, Greeks, and Thracians.

[This message has been edited by Mythos_Ruler (edited 10-05-2006 @ 04:39 PM).]

posted 10-05-06 04:45 PM EDT (US)     473 / 929  
What about Dieneces, Falcona, Hosko and KingSteve3721? Do you think they're working on this?

Long live early music.
posted 10-05-06 04:49 PM EDT (US)     474 / 929  
I know for sure that Diences is working on his. Falcona and Hoska are working I think . But i've never seen KingSteve on this forum.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-05-06 05:57 PM EDT (US)     475 / 929  
If we dont hear from him within a few days I will drop him from the list.
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