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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 07-24-06 01:42 PM EDT (US)     126 / 929  
The Aksumites

Bonuses:
Bonus 1 - Economic buildings are cheaper to build.
Bonus 2 - All Walls, Gates, Towers, and Dungur have higher hitpoints.
Bonus 3 - Temples are much cheaper to build.

Units:
Villager Citizen - Lij (Age 1)

Infantry Militia - Clubman (Age 1) > Axeman (Age 2) > Shum (Age 3) > Nebura Ed (Age 4)
Infantry Spearman - Fitawrari (Age 2) > Mach (Age 3) > Dejazmach (Age 4)
Infantry Swordsman - Blata (Age 2) > Blatangeta (Age 3) > Mekwas (Age 4)

Ranged Slinger - Slinger (Age 2)

Cavalry Scout - Balambaras (Age 1)
Cavalry Swordsman - Ras (Age 2) > Leul Ras (Age 3) > Ras Betwadad (Age 4)

Spy/Assassin/Diplomatic Unit - Bitwoded (Age 2) > Left Bitwoded > Right Bitwoded

Siege Ram - Anbessa (Age 3) - Moa Anbessa (Age 4)
Siege Stone Thrower - Meridaz Hoy (Age 3)

Ship Fishing - Bahra (Age 2)
Ship Trading - Tekeze Bahra (Age 2)
Ship Light - Bahr Negus

Unique Unit - Lique (Age 2) > Lique Diaqon (Age 3) > Lique Liqawint (Age 4)
* A special priest unit that not only heals and converts, but acts as a functioning military unit as well.
Unique Unit - Reise Bahr (Age 3)
* A ship that behaves like a priest, healing and converting
Unique Unit - Mekonnen (Age 4)
* A unit mounted on an elephant, good for siege.

Hero 1 – Ezana
* Your Lique line heal faster and move more quickly.
Hero 2 - Zara Yaqob
* Your Cavalry are faster and have greater attack.
Hero 3 - Bahr Negus Yeshaq
* Improves the attack and speed of your ships.

Buildings:

Town Center
Government Building -
Market
House
Temple
Storehouse
Mining Camp
Granary
Farmland
Livestock Pen
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary
Smith
Barracks - Ambassel
Archery Range
Stable
Siege Workshop - Meridaz
Naval Yard - Bahr
Citadel - Dungur
Academy - Makeda

Wonder - Stele of Ezana
* Increases Lique and Spy/Assasin/Diplomatic unit speed and hitpoints.
Unique Building Economic/Civic - Stele. A special monument which increases the working speeds of Lij around it.
Unique Building Military - N/A

Unique Techs:
Unique Tech 1 - Lioness of Gobedra (Age 2)
* Increases armour of all Lij
Unique Tech 2 - Kingdom of Bahr (Age 3)
*Your trade ships and fishing ships are faster
Unique Tech 3 - Mekwanint (Age 3)
* All cavalry are faster and more damaging.
Unique Tech 4 - Kingdom of Zion (Age 4)
* All Lique are faster and have much higher attack.

[This message has been edited by skystrider (edited 07-24-2006 @ 03:17 PM).]

posted 07-24-06 03:02 PM EDT (US)     127 / 929  
Nice Skystrider...

Quote:

Bonus 3 - Your Lique have increased attack.

That doesn't look like a "bonus" over other civs since no other civ has a "Lique" UU.

posted 07-24-06 03:18 PM EDT (US)     128 / 929  
posted 07-24-06 03:34 PM EDT (US)     129 / 929  
posted 07-24-06 03:56 PM EDT (US)     130 / 929  
Nice job on Axum.

Cosmopolitan? Check.
posted 07-24-06 05:09 PM EDT (US)     131 / 929  
Unique Tech 4 - Kingdom of Zion (Age 4)

Is this in reference to King Solomon's Mines or what?

posted 07-24-06 06:45 PM EDT (US)     132 / 929  
Zion is in reference to the fact that the Ark of the Covenant is supposedly kept in Ethiopia and the land in which the Ark is kept is known as "zion" which is Aramaic for pure, because supposedly, you had to be pure to even entire the land where the Ark is kept.
posted 07-24-06 07:17 PM EDT (US)     133 / 929  
That's a neat bit, but I'd prefer something more 'ethiopian' rather than Hebrew as one of their techs. That's just me. Do what you will.
posted 07-25-06 03:09 AM EDT (US)     134 / 929  
Yeah, if I'm not mistaken the Abrahamic faiths only arrived at Ethiopiah in the post-Axumite era.

(\__/)
(O.o )
(> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
posted 07-25-06 04:03 AM EDT (US)     135 / 929  
Babylonians
- By Empror




Bonuses:

  • Irrigation
    +33% food from Farming.
  • Hammurabi's Code
    +20% loyalty for all units.
  • Tower of Babyl
    -20% cost and build time for Outpost Tower, Stone Tower, Citadel, and Ziggurat.




    Units:

    Villager Peasant – Ir (age 1)
    Villager Slave – Wardum (age 2)
    Villager Colonist – Amtum (age 2)
    Villager Merchant – Siska (age 2)

    Infantry Militia – Clubman (age 1) |>> Axeman (age 2) |>> Erin (age 3) |>> Erinum (age 4)
    Infantry Spearman – Igidum (age 2) |>> Enunun (age 3) |>> Nirgal Enunun (age 4)
    Infantry Swordsman – Sabum (age 3) |>> Rab Sabum (age 4)

    Ranged Slinger – Shodim (age 2) |>> Rab Shodim (age 3)
    Ranged Skirmisher – Meyaum (age 3) |>> Nirgal Meyaum (age 4)
    Ranged Bowman – Lewkal (age 3) |>> Rab Lewkal

    Cavalry Scout – Anshuk (age 2)
    Cavalry Spearman – Ursag (age 3) |>> Zagursag (age 4)
    Cavalry Bowman – Qarradum (age 4) |>> Rab Qarradum (age 4)

    Healer Priest – Dingir (age 3)
    Spy/Assasin/Diplomat – En (age 3)

    Siege Stone Thrower – Gul (age 3) |>> Naqerum (age 4) |>> Rab Naqerum (age 4)
    Siege Tower – Ugubad (age 2) |>> Raebad (age 3) |>> Rab Raebad (age 4)
    Siege Ram – Bal (age 2) |>> Nabalkutum (age 3) |>> Barzum Nabalkutum (age 4)

    Ship Fishing – A'abum (age 1)
    Ship Trading – Mue (age 1) |>> Tamuem (age 3)
    Ship Light – Bireme (age 2) |>> Ishatium Bireme (age 3)
    Ship Siege – Sambatum (age 4)

    Unique Civilian – Ilarum (age 2)
    This unique priest can enhance civilian units to work better. Very effective to have a squad of these work around your city.

    Unique Military – Lukar (age 1)
    Both scout and soldier. Though mostly used for scouting, the Lukar's speed (combined with fighting skill) can be used to send smashing surprise attacks at the enemy.

    Unique Military – Sisum (age 3)
    Light chariot. Although not as powerful as their Egyptian or Hittite counterparts, the Babylonian chariots can still be very useful as a supporting force; especially against anti-cavs.

    Hero 1 – Hammurabi
    All buildings within his LOS gain +20% armor. When garrisoned within a building, the building will regenerate health.

    Hero 2 – Samsu Illuna
    Chariot-riding combat hero. Apart from being an effective warrior, all enemy cavalry within his LOS also suffer -2 hack armor.

    Hero 3 – Nabopolassar
    Simple and relatively weak foot hero. All friendly mellee units (including rams and siege towers) gain +20% attack strength when in his LOS.

    Hero 4 - Nebuchadnezzar
    Simple but very strong and lightning-fast foot hero. All friendly mellee units (including rams and siege towers) gain +20% attack strength when in his LOS.




    Buildings:

    Town Center - Uru
    Government Building - Ekallum
    Market -
    House - E'ir
    Temple - E'dingirlim
    Storehouse - Agran
    Mining Camp - Abbarakum
    Granary - Ebureum
    Farmland – Ebur
    Livestock Pen - Immeruma
    Outpost Tower - Tibnum Ugum
    Palisade Wall – Tibnum Bad
    Palisade Gate - Abullum
    Stone Wall - Gal Bad
    Stone Wall Tower – Gal Ugum
    Stone Gate – Gal Abullum
    Emissary - Nakri
    Smith - Psilmum
    Barracks - Karas
    Archery Range - Hursaeg
    Stable - Eluis
    Siege Workshop - Padanum
    Naval Yard - A'abba
    Citadel - Deurum
    Academy – Buqlum

    Wonder – The Hanging Gardens
    All wood costs are removed, and tribute tax is also removed for wood. The Hanging Gardens is one of the most well-armored wonders.

    Unique Civic – Ziggurat
    This defensive tower has no combat capabilities. However, it can be garrisoned with up to 10 Priests, which will have their conversion range increased. All priests will always auto-aquire the same enemy to convert.

    Unique Economic – Gisum
    This extremely cheap and fast-to-build naval structure functions as a market for trading ships, and has no other abilities.

    Unique Military – Wastervum
    Astronomical observatory. Predicts the wheather.




    Unique Techs:

  • Amorite Colonists (age 2)
    +2 pierce armor & +1 hack armor for all allied land and sea traders.

  • Agent of Marduk (age 2)
    +15% Priest conversion strength.

  • Akkadian Masonary (age 3)
    +20% armor for all economical buildings.

  • First Dynasty of Babylon (age 3)
    +10% capture resistance for all buildings.

  • Babylonian Mathematics (age 4)
    -10% tribute tax.

  • Nabonidan Protectionists (age 4)
    Grants limited defensive capabilities to land and sea traders.




    Advantages
    - Strong Religion
    - Strong Buildings
    - Wide selection of units

    Disadvantages
    - Weak archery
    - Weak navy
    - No military strength



    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!

    [This message has been edited by Empror (edited 08-06-2006 @ 03:39 AM).]

  • posted 07-25-06 04:16 AM EDT (US)     136 / 929  

    Quote:

    Unique Military – Wastervum
    Astronomical observatory. Predicts the wheather.

    How will this be useful in the game? Details.

    Quote:

    Mesopotamus
    +75% gold from sea trade.

    Don't understand this bonus. The Babylonians weren't known for their sea trade. Surely, they traveled up and down the Euphrates in river craft, but such a huge bonus in sea trading doesn't seem right. Perhaps instead 'Irrigation - Farms +50% harvest.' Something along those lines since the Mesopotamians were known for their irrigation techniques.

    Also, how do they have a poor navy if they get 2 levels of light warship as well as a siege ship?

    Overall though, nice civ. I'll get the Assyrians done here in a few days.

    [This message has been edited by Mythos_Ruler (edited 07-25-2006 @ 04:51 AM).]

    posted 07-25-06 09:15 AM EDT (US)     137 / 929  
    They get poor navy since they barely have any of the standard ship upgrades.

    This leads to another topic: upgrade techtree. You should start making that;


    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 07-25-06 11:17 PM EDT (US)     138 / 929  
    Guys, I'm gonna be gone for the next 3 weeks.

    Feel free to twitch and change my civs until the complete destruction of my vision if required.

    Bye


    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 07-26-06 00:22 AM EDT (US)     139 / 929  
    posted 07-26-06 09:17 AM EDT (US)     140 / 929  
    Have fun Empror.

    Cosmopolitan? Check.
    posted 07-30-06 11:28 PM EDT (US)     141 / 929  
    I love this and I wish that I had the time and skill needed to create three civs!
    posted 07-31-06 04:14 PM EDT (US)     142 / 929  
    Uploaded a new "workbook" for this project that includes a unit, structure, and technology tree.

    http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,30450,,10

    I think I forgot siege towers and rams in the Workbook. I'll add those and update it soon.

    [This message has been edited by Mythos_Ruler (edited 07-31-2006 @ 04:52 PM).]

    posted 07-31-06 05:32 PM EDT (US)     143 / 929  
    This is a brilliant project. I would take Syracuse were they not taken, but I'll be sure to try and give suggestions and join in some discussions.
    So yeah, this post is just congratulating you on how awesome this is.
    posted 07-31-06 06:35 PM EDT (US)     144 / 929  
    Shrink's approval. We could definately make this into a game now.

    Cosmopolitan? Check.
    posted 08-01-06 03:57 AM EDT (US)     145 / 929  
    Shrink? lol
    posted 08-02-06 03:54 PM EDT (US)     146 / 929  
    Regarding the Syracusans...

    A couple of suggestions:
    I like how the bonuses make it clear they're a more turtling civ, though hopefully they wouldn't prove to be too isolationist to never venture out of their walls.

    Nonetheless, I think the name of the Dionysius bonus should be changed. It seems weird that a leader/general would constitute as a bonus.

    Also, I don't understand why Archimedes is a hero. Aren't heroes supposed to be fighters? Far better to have Dionysius there, in my opinion.
    If you did have Dionysius, I think he could be effective at inspiring discipline at morale - which in this games terms would probably mean increasing the stats of nearby infantry.

    [This message has been edited by MudokonGod (edited 08-02-2006 @ 03:57 PM).]

    posted 08-02-06 05:23 PM EDT (US)     147 / 929  
    Actually, Heroes don't necessarily have to be fighters. But I agree that Dionysius I should be a Syracusan hero. I'd use him over Phyrrus of Epirus.

    [This message has been edited by Mythos_Ruler (edited 08-02-2006 @ 05:31 PM).]

    posted 08-05-06 01:30 PM EDT (US)     148 / 929  
    My vacation was cut-short due to the war. Due to the god-damn war! I'm under fire, guys! Under heavy fire!


    But all is cool now. I'm back home safe and sound.


    (\__/)
    (O.o )
    (> < )This is bunny. Copy bunny into your siginature to help him on his way to world domination!
    posted 08-05-06 04:16 PM EDT (US)     149 / 929  
    WHOOPS!

    I kind of forgot I was doing this!

    My life is very busy right now, and will be so for the next couple of weeks. Both of my brothers will be leaving for college.

    I'll find time to do it pretty soon.


    Ack!
    posted 08-05-06 08:22 PM EDT (US)     150 / 929  
    I was thinking about mercenaries - perhaps there could be another Mercenary Recruitment building which recruits mercenaries dependent on the map? Or certain heroes could "build"/recruit mercenaries, such as Dionysius (if he ever sees the light of day. )
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