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Topic Subject: [Group Project] "Age of Antiquity"
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posted 07-09-06 05:44 PM EDT (US)   


Inspired by these two threads:

What do you think about a Re-make of Age of Empires 2?

AOE4: AOE1 Remake Ideas

What I'd like to do is launch a GROUP PROJECT for anyone on the forums to join. This will be a complete overhaul and remake of the first Age of Empires. Not only a remake, but an overhaul. What does that mean? Well that means we will go deeper into historical gaming than any game Ensemble has yet produced. We will update AOE1 to modern standards of gameplay as well. Each civ will be unique and fresh and most of all historically accurate.

[JPEG, (162.69 KB)]
[JPEG, (334.64 KB)]


What each project member will do is choose 3 civs from the list below to design as he or she sees fit, within the guidelines of the game as I will set up. What you will do then is research each civ to the best of your abilities, fill out the form I provide here and post it in this thread. Be careful not to be too verbose in your design because the forum seems to not like large posts. When everything is done and all civs have been profiled, I will gather everything together and make a giant new thread releasing the game design to the world.

This thread will be for strictly signing up for civilizations to profile (and then posting your results) and for discussing gameplay mechanics of the game and civs. What we want to do is stick to history and stay away from mythology and religion, except when dealing with Temples and Healers/Priests.

I fully expect this to last months, but that's not important. What's important is we all have fun making this and learn more about game design, history, and how they both fit together!


-------------------------
Okay, first, the uber LIST OF CIVILIZATIONS! Choose three from below you'd like to profile (first come first serve). *Note, please choose Vanilla civs first, then move on to the expacks (don't everyone try to gang up on the Greeks and Romans):

Vanilla: "Age of Antiquity: Dawn of Civilization"
- Assyrians :: Mythos_Ruler
- Babylonians :: Empror
- Egyptians :: Cassador_Chris
- Etruscans :: Brocktree101
- Hebrews :: Yamato Take
- Hittites :: Empror
- Kushites (Nubians) :: Empror
- Minoans :: Mythos_Ruler
- Mycenaeans :: egel
- Phoenicians :: GatoFedorento
- Scythians :: Dieneces
- Sumerians :: GatoFedorento

Chocolate: Expack1 "Empires Ascendant"
- Carthaginians :: Yamato Take
- Gauls :: egel + Brocktree
- Hellenes (Greeks) :: Dieneces
- Iberians :: GatoFedorento
- Macedonians :: Mythos_Ruler
- Numidians :: Yamato Take
- Persians :: Mythos_Ruler
- Romans:: egel
- Samnites :: Mythos_Ruler
- Seleucids :: Hosko
- Syracusans :: Empror
- Thracians :: Dieneces


Rocky Road or Strawberry: Expack2 "Empires Besieged"
- Axumites (Ethiopians) :: skystrider
- Britons :: Egel and Brocktree101
- Byzantines (Eastern Romans) :: Empror
- Dacians :: Mythos_Ruler
- Germanians :: Brocktree101
- Han (Chinese) :: MudokonGod
- Huns :: GatoFedorento
- Indians :: Lord Iarune
- Palmyrans :: GatoFedorento
- Parthians :: Empror
- Sarmatians :: egel
- Yamato (Japanese) :: Yamato Take

-------------------------
Next, choose your Civ Bonuses. Bonuses are things like, "Archers +25% HPs" or "Farming 33% more profitable." Please, stick to realistic bonuses for your civs. Make them historically accurate, and again, bonus points to those who come up with original ethnic names for your bonuses.

Bonus 1 - Economic/Civic
Bonus 2 - Military
Bonus 3 - Any

--------------------------
After that, choose the units your civ will field in battle. The research part will be this: Choose units that your civ used in REAL HISTORY. For instance, the Babylonians did *not* use a Quinquireme. However, you can give them a "bireme" class ship for gameplay purposes. The fun part will be finding the NAMES OF EACH UNIT according to the civ you are profiling. For instance, a Greek Infantry Spearman is a Hoplite (hop*lee*tay). Bonus points to those profilers who can give each unit a unique ethnic (non-anglosized) name.

Out of the 33 unit types listed here, I'd recommend your civs have no more than 30 and no less than 20:

Villager Citizen/Peasant (jack of all trades, builder and gatherer)
Villager Slave (a quick gatherer, does not build)
Villager Colonist (a quick builder, does not gather)
Villager Merchant (land trader)

Infantry Militia (every civ; very first military unit; starts as clubman in Stone Age)
Infantry Spearman
Infantry Swordsman
Ranged Slinger (very first ranged unit; starts in Tool Age)
Ranged Skirmisher
Ranged Bowman
Cavalry Scout (very first cavalry unit; can hunt; starts in Tool Age)
Cavalry Spearman
Cavalry Swordsman
Cavalry Skirmisher
Cavalry Archer

Healer Priest
Spy/Assassin/Diplomatic Unit

Siege Stone Thrower
Siege Bolt Thrower
Siege Tower
Siege Ram

Ship Fishing
Ship Trading
Ship Light -> Ship Medium
Ship Siege(rare "super" ship)

Unique Civilian Unit
Unique Military Unit 1
Unique Military Unit 2

Hero 1 (every civ has at least one hero)
Hero 2
Hero 3
Hero 4 (few civs have 4th hero)

*Note: Chariots and Elephants are usually reserved as Unique Units.
*Note: Make Unique Units truly UNIQUE, SPECIAL, and ELITE. For instance, a Hoplite isn't unique (he's just a spearman), but a SPARTIATE is an ELITE form of hoplite that would work well as a UU.

--------------------------
Next, profile the buildings for your civ. The fun part will be, again, to find out ethnic-specific names for each one. Also fun will be to come up with truly special Unique Buildings (listed at the end):

Town Center (upgradeable with different features, like in Battle for Middle Earth II)
Government Building (researches unique techs and "uber" post-Imperial techs, plus trains Unique civilian unit)
Market
House
Temple
Storehouse (gather wood, stone, and gold)
Mining Camp (generates gold like AOE3's Plantation)
Granary (gather food)
Farmland
Livestock Pen (like AOE3)
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Emissary (build at Mercenary camps to train mercenaries)
Smith (armory technologies)
Barracks (infantry)
Archery Range (ranged)
Stable (cavalry)
Siege Workshop (siege)
Naval Yard (ships)
Citadel (fort - build limit: 1)
Academy (trains Unique military units)

Wonder (give it a name and a unique bonus)

Unique Building Economic/Civic
Unique Building Military
Unique Building 3 (only a few civs have 3rd Unique Building)

------------------------
Lastly, choose the Unique Techs for your civ. You get one Unique Tech for each Unique Unit or Unique Building in your civ's profile. For instance, if you have 2 Unique Units and 1 Unique Building, then you get 3 Unique Techs.

Unique Tech 1
Unique Tech 2
...
Unique Tech 6 (Max number, based on max number of UUs and UBs)

-------------------

Don't worry about getting the "format" right. You don't have to do things IN THAT order. You can also easily copy/paste the lists provided above and work from there.


Alright, the floor is now open. Once someone completes his/her 3 civs, that person may then choose 3 more to complete! We have 30+ civs, so lets get going!

[This message has been edited by Mythos_Ruler (edited 08-02-2007 @ 06:37 PM).]

Replies:
posted 10-19-06 12:49 PM EDT (US)     551 / 929  
"Ba'al" is a hebrew word that means "villager", but I've changed it anyway.

So, what do you suggest me to put instead of the War Elephant?

I also need your opinion with the Stone Thrower. In Age of Empires, Phoenicians didn't have any kind of siege weaponry.


Long live early music.

[This message has been edited by GatoFedorento (edited 10-19-2006 @ 01:06 PM).]

posted 10-19-06 07:57 PM EDT (US)     552 / 929  
So don't give them any. Oh and by the way. I keep noticing people saying things like " so and so Cavalry, blank Infantry". That kind of thing is basically just total war. We want at least a name for the unit, not a specific group.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-20-06 01:04 AM EDT (US)     553 / 929  
Sometimes ya gotta do whatcha gotta do.

I'd drop the African Elephant Archer altogether. What you could do for the Unique Unit is something like what I did for the Carthaginians in my "Age of the Aegean" game design:

Quote:

Punic Quinquireme
Type: Juggernaut
Cost: High
Attack: Heavy
Armor: Heavy
Function(s): A heavy warship that comes standard with foredeck and stern mounted siege egines, dealing a large amount of crush damage. These are nearly identical with the Delian League Quinquiremes, except the Carthaginian Quinquireme may also serve as a large and very profitable Merchant Ship.

I wouldn't call it "Punic" though, since that was a term associated with the Carthaginians.

EDIT:

I actually take that back. "Punic" described Phoenicians too, but it most associated with the Carthaginians.

There's some great information here at Wikipedia: http://en.wikipedia.org/wiki/Phoenicia

[This message has been edited by Mythos_Ruler (edited 10-20-2006 @ 11:52 AM).]

posted 10-20-06 12:20 PM EDT (US)     554 / 929  
I didn't understand.

Are you suggesting me to cut out one unique unit and leave only the Juggernaught, renaming it to Punic Quinquireme?

Or...?

And about the Stone Thrower, what's your opinion, Mythos? Just because ES didn't give them to Phoens, that doesn't mean they hadn't... I dunno.


Long live early music.
posted 10-20-06 01:47 PM EDT (US)     555 / 929  
You could go with a ram and siege tower instead, since stone throwers were quite advanced.

Yeah, I am suggesting cutting out the 1 UU entirely and adding a special Quinquireme that is also a very profitable Trade Ship as a kind civlian/military UU hybrid.

[This message has been edited by Mythos_Ruler (edited 10-20-2006 @ 02:20 PM).]

posted 10-20-06 03:54 PM EDT (US)     556 / 929  
Sth like this?

http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=30443&st=542#post543

EDIT:

I was taking a look at the finished civs and... Why don't Egyptians have siege weaponry or chariots?


Long live early music.

[This message has been edited by GatoFedorento (edited 10-20-2006 @ 04:34 PM).]

posted 10-20-06 10:13 PM EDT (US)     557 / 929  
Looks nice, m8!

Quote:

- Trains War Penteres (Unique Military Unit 2)

I'd list the War Penteres in the UU section as well and detail what makes it different from any other warship, assuming it's different than the Phoenician Pentere > Punic Quinquereme. Itmight just be a typo though, I'm not sure.

[This message has been edited by Mythos_Ruler (edited 10-20-2006 @ 10:15 PM).]

posted 10-20-06 10:17 PM EDT (US)     558 / 929  
How many civs do we need now?

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-21-06 04:36 AM EDT (US)     559 / 929  
It was a typo, I'm sorry.

6 civs left, but Sumerians are on the way.


Long live early music.
posted 10-21-06 07:18 AM EDT (US)     560 / 929  
posted 10-21-06 08:59 AM EDT (US)     561 / 929  
TY

You may want to update the Indians link, since Lord Iarune have finished (?) them.


Long live early music.
posted 10-21-06 09:35 AM EDT (US)     562 / 929  
Oh, what page is the new Indian profile on? LOL (we're up to 23 pages!)
posted 10-21-06 09:40 AM EDT (US)     563 / 929  
22, along with your Persians and my Phoens

Long live early music.
posted 10-21-06 04:06 PM EDT (US)     564 / 929  
LINK FIXED!

Does Dieneces still want to keep the Scythians or is he bowing out? I'll take them if need be (to make sure we dont have a civ just hanging around in oblivion).

posted 10-21-06 04:09 PM EDT (US)     565 / 929  
Ask him, lol.

BTW, people who designed civs should now edit the "age of antiquity workbook" for their civilization's tech tree. We need to have that clear, because it is the one of the basis (that's what I think).

And what about unit attributes? Have you aldready thought about that, Mythos? Is that a thing we're gonna think over in a future phase?


Long live early music.

[This message has been edited by GatoFedorento (edited 10-21-2006 @ 04:12 PM).]

posted 10-21-06 09:22 PM EDT (US)     566 / 929  
Once I complete my civs on the "Age of Antiquity Workbook" I'll release it so that other civ designers can add their civs to it (its cool how you can import sheets from other xls files).

Unit attributes I have pretty much a good plan for those. However, I am entirely willing to post my plan and let the "team" dissect it and debate it as a future phase of the project.

posted 10-21-06 09:24 PM EDT (US)     567 / 929  
Let's do that as soon as the civs are done.

P.S. here is the Gaulish civ. I forgot to do the Unique upgrades and the bounses. Egel can do that since we're working on it together. But everything else stays .

Gauls : A hardy celtic civilization on the Mainland. Is very cunning, but alas, that is their downfall.

Villager Citizen/Peasant: Uiro
Villager Slave: Vasso
Villager Merchant: Epos Carb

Infantry Militia: Clubman (Age 1) -> Axeman (Age 2) -> Bagaudas (Age 3)
Infantry Spearman: Shleiyder (Age 2) -> Elite Shleiyder (Age 4)
Infantry Swordsman: Gaesati (Age 3) -> Heavy Gaesati (Age 4) -> Carnute Gaesati
Ranged Slinger: Slinger (Age 1) -> Helvetic Huntsman
Ranged Skirmisher: Javelineer (Age 2) -> Heavy Javelineer (Age 3) -> Cingeto (Age 4)
Cavalry Scout: Narbonian (Age 2)
Cavalry Spearman: Turma (Age 3) -> Heavy Turma (Age 4) -> Camulos (Age 4)
Cavalry Archer: Cadariou (Age 3) -> Aedui Cadariou (Age 4)

Healer Priest: Druid
Spy/Assassin/Diplomatic Unit: Blademaster
Siege Bolt Thrower: Ballistae
Siege Ram: Issarno Gobbo

Ship Fishing: Curragh
Ship Trading: Sailor
Ship Light -> Ship Medium: War Canoe -> War boat
Ship Siege(rare "super" ship): Drekkar

Unique Civilian Unit: Rix (Age 3) *All units in LOS get a defense bonus.
Unique Military Unit 1: Cauaros (Age 3) -> Elite Cauaros (Age 4) *Fast, high-attack infantry with a sword, but little or no armor.
Unique Military Unit 2: Eporeto (Age 4) *Heavy charioteer, able to toggle trident and bow.

Hero 1: Vercingetorix *Hero of Gergovia with a sword, can mount his steed when the occasion calls.

Hero 2: Dumnorix *Leader of the Aedui, can toggle axe and bow.

Town Center: Tu’na Center
Government Building: House of Learning
Market
House: Tigern
Temple: Nemeton
Storehouse: Storage Hut
Mining Camp
Granary
Farmland: Magu
Livestock Pen: Pigsty
Outpost Tower
Palisade Wall
Palisade Gate
Stone Wall
Stone Wall Tower
Stone Wall Gate
Smith: Nomad Smithy
Barracks: Cing Tent
Archery Range: Luct Archery Range
Stable
Siege Workshop: Ayos Works
Naval Yard: Shipyard
Citadel: Dunum
Academy: Bardos House

Wonder: Tower of Gergovia

Unique Building Economic/Civic: House of Healing *All units in LOS are healed
Unique Building Military: Guardhouse *Mercenaries are trained here


Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

[This message has been edited by Brocktree101 (edited 10-21-2006 @ 10:26 PM).]

posted 10-22-06 00:19 AM EDT (US)     568 / 929  

Quote:

Does Dieneces still want to keep the Scythians or is he bowing out? I'll take them if need be (to make sure we dont have a civ just hanging around in oblivion).

I'm sorry, I've been busy with schoolwork. It's the last stretch for the year and I don't have time to do any of this. So you're welcome to do the Scythians, I might have some suggestions once they're finished though.


"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 10-22-06 04:55 AM EDT (US)     569 / 929  
Pretty gauls you have there, brock!

Quoted from Brocktree101:


Unique Building Economic/Civic: House of Healing *All units in LOS are healed

I don't know, but you could add a bonus like, "garrisoned units heal faster" or summat.

Quoted from Brocktree101:

Unique Building Military: Guardhouse *Mercenaries are trained here

Again, I think you should add some bonus here. Otherwise, it's just an ordinary Emissary building.

Just my suggestions

P.S. Gauls Unique Tech: Magic Potion - makes all units invencible xD

I'm sorry I couldn't resist.


Long live early music.

[This message has been edited by GatoFedorento (edited 10-22-2006 @ 06:23 AM).]

posted 10-22-06 08:46 AM EDT (US)     570 / 929  
HAHA! I love Asterix comics, Gato.

"You cannot discover an inhabited land. Otherwise I could cross the Atlantic and 'discover' England."
- Dekhatkadons, Onondaga Iroquois chief.
posted 10-22-06 10:31 AM EDT (US)     571 / 929  
I was actually reading one when I wrote it. lol! Yeah, I'll fix it l8er.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-22-06 11:24 AM EDT (US)     572 / 929  

Quote:

Cavalry Archer: Cadariou (Age 3) -> Aedui Cadariou (Age 4)

I havent seen a Gaulic cavalry archer in any my references. Are you sure this is historical?

Quote:

Unique Building Military: Guardhouse *Mercenaries are trained here

Is this buildable anywhere or at Mercenary Camps? If anywhere, I'd make it a late-game structure with a build limit of 1.

[This message has been edited by Mythos_Ruler (edited 10-22-2006 @ 11:26 AM).]

posted 10-22-06 11:29 AM EDT (US)     573 / 929  
The Cadariou is a late Gallic archer that was used by the Germanians, Goths, and Eastern Gauls. They started appearing around 200 A.D. And I didn't want Gauls to have no ranged cavalry.

And yes a Guardhouse can only be built once, but anywhere.


Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

posted 10-22-06 04:01 PM EDT (US)     574 / 929  
He is an archer, but is he a cavalry one?

Long live early music.
posted 10-22-06 04:07 PM EDT (US)     575 / 929  
Like the Dragoon of the Colonial to WWI, he is trained as cavalry archer and archer. I chose him as cavalry archer.

Go tell the Spartans, stranger passing by, that loyal to them, here we lie

Heed to Sparta, that on this hill, we lie loyal to them still

Go tell to Sparta, what you have read, that loyal to them, we lie now dead...

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